John Vince
Also known as
John A. VinceVince, John
Identifiers
- Open LibraryOL31885A
Top Subjects
- Computer graphics (15)
- Mathematics (8)
- Computer Graphics - General (6)
- Computers / Computer Graphics / General (6)
- General (5)
- Computers (5)
- Computer Books: General (5)
Books by John Vince
Total count: 68
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Discovering Carts and WagonsBloomsbury Publishing Plc1974-01-01
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Discovering CanalsA Guide for the MotoristBloomsbury Publishing Plc1975-01-01
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Modelling Farm WagonsBloomsbury Publishing Plc1977-01-01
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Modelling Farm CartsBloomsbury Publishing Plc1977-01-01
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Discovering WindmillsLegacy Books1977-01-01
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The PICASO system.Computing at Middlesex Polytechnic User Services1979-01-01
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The PICASO source file[adapted for VAX 11-780 at Kingston Polytechnic].Computing at Middlesex Polytechnic User Services.1980-01-01
Old FarmsAn Illustrated GuideBook Soc of Canada Ltd1981-07-01
Dictionary of computer graphicsKnowledge Industry Publications1984-01-01-
Discovering Windmills (Discovering)6Rev Ed editionShire Pubns1984-06-01
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Computer graphics for graphic designersKnowledge Industry Publications1985-01-01
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Creating Pictures with CalligraphyThe Crowood Press1987-11-12
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Discovering Watermills (Discovering)Hyperion Books1989-12-01
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Discovering Windmills (Discovering Books)Hyperion Books1989-12-01
The language of computer graphicsa dictionary of terms and conceptsVan Nostrand Reinhold1990-01-01
Creating pictures with calligraphyPromotional Reprint Co. exclusively for Bookmark Ltd.1992-01-01
3-D computer animationAddison-Wesley1992-01-01
Computer graphicsDesign Council1992-01-01
Old Farm Machines (SORBUS Country S.)SORBUS1992-11-01
The Timbered House (SORBUS Country S.)SORBUS1994-10-01
Virtual reality systemsAddison-Wesley Pub. Co.1995-01-01
VisualizationUsing Computer Graphics to Explore Data and Present InformationJohn Wiley & Sons1995-10-01
Essential virtual reality fasthow to understand the techniques and potential of virtual realitySpringer1998-01-01
Essential Virtual Reality fastHow to Understand the Techniques and Potential of Virtual RealitySpringer London1998-01-01
Digital Convergence: The Information RevolutionSpringer London1999-01-01-
Digital ConvergenceThe Information RevolutionIsland Press1999-01-01
Essential Computer Animation fastHow to Understand the Techniques and Potential of Computer AnimationImprint2000-01-01
Essential computer animation fasthow to understand the techniques and potential of computer animationSpringer2000-01-01-
Essential Computer Animation FastIsland Press2000-01-01
Digital Media: The FutureSpringer London2000-01-01-
Digital Content CreationIsland Press2001-01-01
Essential Mathematics for Computer Graphics Fast1 editionSpringer2001-10-16
Advances in Modelling, Animation and RenderingSpringer London2002-01-01-
Advances in Modelling, Animation and RenderingIsland Press2002-01-01
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Intelligent Agents for Mobile and Virtual MediaIsland Press2002-01-01
Discovering Horse Brasses (Shire Discovering Books)2Rev Ed editionShire Publications2002-06-01
Handbook of Computer Animation1 editionSpringer2002-12-16
Introduction to Virtual RealityImprint2004-01-01
Introduction to Virtual Reality1 editionSpringer2004-02-06
Geometry for Computer GraphicsFormulae, Examples and Proofs1 editionSpringer2004-11-19-
Mathematics for Computer GraphicsSpringer London, Limited2005-01-01
Mathematics for Computer Graphics2nd ed. editionSpringer2005-09-30-
Geometry for Computer GraphicsFormulae, Examples and ProofsSpringer London, Limited2006-01-01
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Vector Analysis for Computer GraphicsSpringer London, Limited2007-01-01
Vector Analysis for Computer Graphics1 editionSpringer2007-07-15
Geometric algebra for computer graphicsSpringer2008-01-01
Geometric algebraan algebraic system for computer games and animationSpringer2009-01-01
Digital Convergence - Libraries of the FutureSpringer2010-11-05
Quaternions for computer graphicsSpringer-Verlag2011-01-01
Rotation Transforms for Computer GraphicsSpringer-Verlag London Limited2011-01-01-
Intelligent Agents for Mobile and Virtual MediaSpringer London, Limited2011-01-01
Rotation Transforms for Computer GraphicsSpringer2011-04-08
Quaternions for Computer GraphicsSpringer2011-06-18-
High Performance Computing for Computer Graphics and VisualisationProceedings of the International Workshop on High Performance Computing for ... and Visualisation, Swansea 3-4 July 1995Springer2011-10-13
Matrix Transforms for Computer Games and AnimationSpringer London2012-01-01-
Frontiers of Human-Centered Computing, Online Communities and Virtual EnvironmentsSpringer London, Limited2012-01-01
Digital Content CreationSpringer2012-08-30-
Handbook of Computer AnimationSpringer London, Limited2013-01-01
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Essential Mathematics for Computer Graphics FastSpringer2013-01-01
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Calculus for Computer GraphicsSpringer London, Limited2013-01-01
Digital MediaThe FutureSpringer2014-03-12-
Foundation Mathematics for Computer ScienceA Visual ApproachSpringer International Publishing AG2015-01-01
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Expanding the Frontiers of Visual Analytics and VisualizationSpringer London, Limited2016-01-01
Imaginary Mathematics for Computer ScienceSpringer2018-08-17-
Vector Analysis for Computer GraphicsSpringer London, Limited2021-01-01
Calculus for Computer GraphicsSpringer International Publishing AG2023-04-19-
Foundation Mathematics for Computer ScienceA Visual ApproachSpringer International Publishing AG2024-01-01
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Mathematics for Computer GraphicsSpringer London, Limited2025-01-01