Author

Publication

2005 - Wendy Lamb Books, New York, New York (State)

Language

English

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Word Count

21750 words, Guess

Page Count

87 pages

Identifiers

and 6 more
  • ISBN-139780385908962
  • ISBN-139780385746595
  • Goodreads400088', '977489
  • LibraryThing630556
  • Library of Congress Control Number2004006634
  • Open LibraryOL3290964M

Classifications

  • DDC[Fic]
  • LCCPZ7.P2843 Ti 2005

Description

You ever open your locker and find that some joker has left something really weird inside?Seventh-grader Dorso Clayman opens his locker door to find a dead body.Thirty seconds later it disappears. It's not the first bizarre thing that has appeared in his locker and then vanished.Something's going on. Somebody has decided to make Dorso and his buddy Frank the target of some strange techno-practical jokes. The ultimate gamesters have hacked into the time line, and things from the past are appearing in the present. Soon, the jokes aren't funny anymore--they're dangerous. Dorso and Frank have got to beat the time hackers at their own game by breaking the code, before they get lost in the past themselves.From the Hardcover edition.

Description

When someone uses futuristic technology to play pranks on twelve-year-old Dorso Clayman, he and his best friend set off on a supposedly impossible journey through space and time trying to stop the gamesters who are endangering the universe.

Subjects

Topics

FictionComputer gamesSpace and timeScience fictionJuvenile fictionChildren's fictionJuvenile literature

Genres

  • Fiction

Links

Other Editions

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