Topic
War games -- Data processing
22 books
War games: the secret world of the creators, players, and policy makers rehearsing World War III today
Thomas B. Allen.
Improving the military content of strategy analysis using automated war games: a technical approach and an agenda for research
Paul K. Davis, Cindy Williams.
Concepts for improving the military content of automated war games
Paul K. Davis.
Formalization of tradeoff rules and other techniques for comprehending complex rule-based models
Paul K. Davis, Steven C. Bankes, and Robert Weissler.
The Terrain Intervisibility and Movement Evaluation Routine (TIMER) model: a report
L. H. Wegner, M. G. Weiner ; prepared for the Defense Advanced Research Projects Agency.
Automated war gaming as a technique for exploring strategic command and control issues
Paul K. Davis, Peter J.E. Stan, Bruce W. Bennett.
Tactical airpower in NATO contingencies: a joint air-battle/ground-battle model (TALLY/TOTEM): a report prepared for U.S. Air Force Project Rand
Kathleen Harris and Louis H. Wegner.
MESA: a model for multiple-exchange synthesis and analysis
[by] D. E. Emerson.
Commodore 64 wargaming
Owen Bishop and Audrey Bishop.
The new TAGS theater air-ground warfare model (incorporating major ground-combat revisions): a description and operating instructions
D. E. Emerson.
Showing 10 of 22 books