The great interactive dream machine
another adventure in cyberspace
1st ed.
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Author
Publication
1996 - Dial Books for Young Readers, New York, New York (State)
Language
English
Word Count
37,250 words, Guess
Page Count
149 pages
Identifiers
- Open LibraryOL815676M
- ISBN-100803719892
- ISBN-139780803719897
- Goodreads3709925
- Library of Congress Control Number95053263
and 2 more
- OCLC Control Number34046192
- Better World Books9780803719897
Classifications
- DDC[Fic]
- LCCPZ7.P338 Gr 1996
- LCCPZ7.P338Gr 1996
Description
Josh Lewis and Aaron Zimmer of LOST IN CYBERSPACE return for another adventure. Here, Aaron finds a way to turn his computer into a wish-granting machine. There are, of course, a few bugs in the program. The computer doesn't just grant Josh and Aaron's wishes; it seems to be granting the wishes of Aaron's mom's poodle as well. To further complicate matters, a creepy spy is more than a little interested in the wish-granting machine. Are the boys in for more trouble than they can handle?
Description
Josh Lewis is unwillingly drawn into the computer experiments of Aaron, his friend and fellow classmate at an exclusive New York private school, and the two find themselves uncontrollably transported through space and time.
Subjects
Other Editions
- The great interactive dream machine: another adventure in cyberspace
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