Five Coins for a Kingdom
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Author
Publication
1987-06-01 - Tactical Strategy Rules, Lake Geneva, Wisconsin, USA
Language
English
Word Count
0 words, Guess
Page Count
0 pages
Physical Format
Paperback
Identifiers
- Open LibraryOL8134231M
- ISBN-139780880384117
- ISBN-100880384115
- OCLC Control Number16264182
- OCLC Control Numbertsr09204m4fivecoinsforakingdom
and 2 more
- LibraryThing1800001
- Goodreads2648650
Description
In an instant, the city of Lighthall vanishes from you very midst! In its place come five coins of amazing powers - power to transport you to a realm of fantastic worlds and incredible magic. In tis realms, islands float in air and vast armies battle at the brink of oblivion. The return of Lighthall depends on the defeat of one the evil enchanter, Durhan the Conqueror. Surrounding himself with the armies of Volde, Durhan musters his strength for the final assault on Trann. Defeating Durhan insures the preservation of Eloysia. Saving Lighthall, however, is another story. Lost in the raging core of the sun, the city balances on the edge of destruction. The rescue of Trann, its Ruling Wizards, and Lighthall itself all depend upon the powers of the coins - and the brave adventurers who take the quest upon themselves.
First Sentence
Five Coins For A Kingdom is a D&D Master Set adventure for four to six players of levels 28 to 32.
Subjects
Topics
Series Statement
- TSR, 9204
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