A Game Design Vocabulary
Exploring the Foundational Principles Behind Good Game Design
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Author
Publication
2014-03-08 - Addison-Wesley Professional
Language
English
Word Count
60,000 words, Guess
Page Count
240 pages
Physical Format
Paperback
Identifiers
- Open LibraryOL28021460M
- ISBN-139780321886927
- ISBN-100321886925
- Goodreads16269919
Classifications
- LCCGV1469.34.A97
Description
Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level.
Subjects
Topics
Other Editions
- A Game Design Vocabulary
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