Using Graphic Novels in the English Language Arts Classroom
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Author
Publication
2020 - Bloomsbury Publishing Plc
Language
English
Word Count
56,000 words, Guess
Page Count
224 pages
Identifiers
- ISBN-139781350112681
- ISBN-101350112682
- Better World Books9781350112681
- Open LibraryOL29473609M
Classifications
- LCCLB1044.9.C59B66 2020
Description
"There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective. This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony. The book begins by looking at what English teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus, Persepolis, The Nameless City, and American Born Chinese, and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching. Additional online resources link to a regularly updated list of graphic novels suitable for different pedagogical goals and downloadable lesson plans"--
Subjects
Topics
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- Using Graphic Novels in the English Language Arts Classroom
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