Virtual art
from illusion to immersion
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Word Count
104,000 words, Guess
Page Count
416 pages
Identifiers
- Open LibraryOL3568010M
- ISBN-100262072416
- OCLC Control Number268952575
- OCLC Control Number49576660
- OCLC Control Numbervirtualartfromil00grau
and 3 more
- Library of Congress Control Number2002067829
- Goodreads4494198
- LibraryThing12964
Classifications
- DDC751.7/4/01
- LCCN7436.5 .G7313 2003
Description
"In this book Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype.". "Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head-mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleishmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for anayzing its phenomenologies, functions, and strategies throughout history and into the future."--BOOK JACKET.
Subjects
Topics
Series Statement
- Leonardo
Other Editions
- Virtual art: from illusion to immersion
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