Goblin's Return
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Author
Publication
1991-12-01 - Tactical Strategy Rules, Lake Geneva, Wisconsin, USA
Language
English
Word Count
16,000 words, Guess
Page Count
64 pages
Physical Format
Paperback
Identifiers
- Open LibraryOL8617786M
- ISBN-139781560761495
- ISBN-101560761490
- OCLC Control Number232916792
- OCLC Control Numbertsr09343spelljammergoblinsreturn
and 2 more
- LibraryThing1464954
- Goodreads737332
Description
Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War: The elves emerged victorious and the goblinkin were driven out to lick their wounds and plot revenge for another day. That day has come. After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter of time before they infiltrate known space to wreak destruction on the inhabited planets. The elves are looking for a few good adventurers to infiltrate a scro base and steal any information valuable to the war effort. Your PCs are offered the chance to become, heroes-or die trying: Goblins Return is a 64-page adventure set in the second Unhuman War. The first of a two-part module series, it can later be linked with Heart of the Enemy or it can be played as a stand-alone adventure. Goblins' Return is designed for four to six characters of levels 7-10.
First Sentence
This adventure is designed for four to six characters of 7th to 10th level.
Subjects
Topics
Series Statement
- TSR, 9343; Advanced Dungeons & Dragons Adventure Module, SJS1
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