Author

Publication

1991-12-01 - Tactical Strategy Rules, Lake Geneva, Wisconsin, USA

Language

English

Word Count

16,000 words, Guess

Page Count

64 pages

Physical Format

Paperback

Identifiers

and 2 more
  • LibraryThing1464954
  • Goodreads737332

Description

Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War: The elves emerged victorious and the goblinkin were driven out to lick their wounds and plot revenge for another day. That day has come. After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter of time before they infiltrate known space to wreak destruction on the inhabited planets. The elves are looking for a few good adventurers to infiltrate a scro base and steal any information valuable to the war effort. Your PCs are offered the chance to become, heroes-or die trying: Goblins Return is a 64-page adventure set in the second Unhuman War. The first of a two-part module series, it can later be linked with Heart of the Enemy or it can be played as a stand-alone adventure. Goblins' Return is designed for four to six characters of levels 7-10.

First Sentence

This adventure is designed for four to six characters of 7th to 10th level.

Subjects

Series Statement

  • TSR, 9343; Advanced Dungeons & Dragons Adventure Module, SJS1

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