A Mind at Play
How Claude Shannon Invented the Information Age
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Author
Contributions
- Goodman, Rob, author - Contributor
Publication
2017 - Simon & Schuster, New York (State)
Language
English
Word Count
91,500 words, Guess
Page Count
366 pages
Physical Format
Hardcover
Identifiers
- ISBN-101476766681
- ISBN-10147676669X
- ISBN-139781476766683
- ISBN-139781476766690
- Library of Congress Control Number2016050944
and 3 more
- OCLC Control Number962009552
- Better World Books9781476766690
- Open LibraryOL26924043M
Classifications
- DDC003/.54092
- DDCB
- LCCQA29.S423 S66 2017
and 1 more
- LCCQA29.S423S66 2017
Description
"The life and times of one of the foremost intellects of the twentieth century: Claude Shannon--the architect of the Information Age, whose insights stand behind every computer built, email sent, video streamed, and webpage loaded. Claude Shannon was a groundbreaking polymath, a brilliant tinkerer, and a digital pioneer. He constructed a fleet of customized unicycles and a flamethrowing trumpet, outfoxed Vegas casinos, and built juggling robots. He also wrote the seminal text of the digital revolution, which has been called 'the Magna Carta of the Information Age.' His discoveries would lead contemporaries to compare him to Albert Einstein and Isaac Newton. His work anticipated by decades the world we'd be living in today--and gave mathematicians and engineers the tools to bring that world to pass. In this elegantly written, exhaustively researched biography, Jimmy Soni and Rob Goodman reveal Claude Shannon's full story for the first time. It's the story of a small-town Michigan boy whose career stretched from the era of room-sized computers powered by gears and string to the age of Apple. It's the story of the origins of our digital world in the tunnels of MIT and the 'idea factory' of Bell Labs, in the 'scientists' war' with Nazi Germany, and in the work of Shannon's collaborators and rivals, thinkers like Alan Turing, John von Neumann, Vannevar Bush, and Norbert Wiener. And it's the story of Shannon's life as an often reclusive, always playful genius. With access to Shannon's family and friends, A Mind at Play brings this singular innovator and creative genius to life."--Jacket.
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- A Mind at Play: How Claude Shannon Invented the Information Age
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