Better game characters by design
a psychological approach
Our rough guess is there are 84,000 words in this book.
At a pace averaging 250 words per minute, this book will take 5 hours and 36 minutes to read. With a half hour per day, this will take 11 days to read.
How long will it take you?
This book will take an estimated to read at a reading speed averaging words per minute. With 30 minutes per day, this will take to read.
Enter your reading speedYou can take one of our WPM reading speed tests to find your reading speed.
Create a free account to track your reading progress, build your reading list, and set reading goals.
Author
Publication
2005 - Elsevier and Morgan Kaufmann, Amsterdam
Language
English
Word Count
84,000 words, Guess
Page Count
336 pages
Identifiers
- Open LibraryOL3408410M
- ISBN-139781558609211
- ISBN-101558609210
- OCLC Control Number61353076
- OCLC Control Numberbettergamecharac00isbi
and 3 more
- Library of Congress Control Number2005024294
- Goodreads1827807
- LibraryThing3399984
Classifications
- DDC794.8/1536/0019
- LCCQA76.76.C672 I72 2005
Description
"Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results." -- Publisher description.
Subjects
Topics
Other Editions
- Better game characters by design: a psychological approach
Similar Books
Reader Reviews
No reviews yet for this book.
Be the first to share your thoughts!