Publication

1996 - Scholastic, New York, New York (State)

Language

English

Word Count

34,000 words, Guess

Page Count

136 pages

Physical Format

Paperback

Identifiers

and 1 more
  • LibraryThing476730

Classifications

  • LCCCPB Box no. 523 vol. 13

Description

IT WAS A KNIGHT TO DISMEMBER... Your cousins, Kip and Abbey, have come to visit you from jolly old England — and guess what they brought with them? Two huge crates, each containing a suit of armor and a curse. But it doesn’t matter, 'cause you're "dying" to see what's inside. If you open the crate marked "Evil Knight," you will be hypnotized by the knight's sparkling medallion and will have to face an ugly sorceress. If you open the "Good Knight" crate, you'll discover a room full of mannequin heads that talk. Before you know it, you've lost your head. Can you pull yourself together before time runs out? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!

Subjects

Series Statement

  • Give yourself goosebumps -- #9

Other Editions

  • The Knight in Screaming Armor: Give Yourself Goosebumps #9paperbackScholastic1996-01-01

Similar Books

Reader Reviews

No reviews yet for this book.

Be the first to share your thoughts!