Publication

2022 - Bloomsbury Academic & Professional

Language

English

Word Count

76,000 words, Guess

Page Count

304 pages

Identifiers

  • ISBN-139781501378553
  • ISBN-101501378554
  • Better World Books9781501378553
  • Open LibraryOL36539457M

Description

"With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ('modding') of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games."--

Subjects

Topics

EconomicsRole playingBioWare CorpFantasy gamesInternet gamesSocial aspectsCD Projekt Red

Other Editions

  • Digital Role-Playing Game and Technical CommunicationBloomsbury Academic & Professional2022

Reader Reviews

No reviews yet for this book.

Be the first to share your thoughts!