The Electron Gamesmaster
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Author
Contributions
- James, M. 1953- - Contributor
- Gee, S. M. - Contributor
Publication
1984 - Granada, London, United Kingdom
Language
English
Word Count
40,250 words, Guess
Page Count
161 pages
Identifiers
- ISBN-100246125144
- ISBN-139780246125149
- Goodreads1791694
- OCLC Control Number59780546
- Open LibraryOL21209825M
Classifications
- DDC794.8/028/5425
- LCCGV1469.2
Description
*Terrific Games Routines - And How To Make Them Even Better!* You will be fascinated by this book of high quality games for the Electron which shows you how to have endless fun by developing your own games as you learn the sophisticated techniques professional games programmers use. You will also pick up, the EASY way, the coveted skill of solving programming problems as they arise. This book provides well-structured programs so that each procedure or 'module' performs a discrete and identifiable task which enables variations on the 'core' program to be written by substituting some new modules while keeping others as they are. You are also shown how to customise your own programs very easily, and in so doing improve your own programming skills by leaps and bounds. The book includes adaptations of some of the most popular arcade games so that you can create your own favourite versions. *The Authors* Kay Ewbank, Mike James and S. M. Gee have collaborated on many programming projects, and between them have written several successful books. They are also regular contributors to Electronics and Computing Monthly and other computer magazines. *Front cover illustration by Angus McKie*
Subjects
Genres
- Acorn Electron
Other Editions
- The Electron Gamesmaster
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