Publication

2021 - McFarland & Company, Incorporated Publishers

Language

English

Word Count

62,250 words, Guess

Page Count

249 pages

Identifiers

Classifications

  • LCCGV1469.34.M37O84

Description

"A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others"--

Subjects

Topics

RecreationMasculinity in video gamesSOCIAL SCIENCE / Gender StudiesGAMES & ACTIVITIES / Video & Mobile

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