Publication

2012 - Cambridge University Press, Cambridge, England

Language

English

Word Count

116,000 words, Guess

Page Count

464 pages

Identifiers

  • Internet Archivegameslearningsoc0000unse
  • ISBN-139780521196239
  • ISBN-139780521144520
  • ISBN-10052119623X
  • ISBN-100521144523
and 5 more
  • Library of Congress Control Number2012011690
  • OCLC Control Number779264855
  • Better World Books9780521144520
  • Better World Books9780521196239
  • Open LibraryOL25276336M

Classifications

  • DDC794.8
  • LCCGV1469.3 .G423 2012
  • LCCGV1469.3.G423 2012

Description

"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age"--

Subjects

Series Statement

  • Learning in doing

Links

Other Editions

  • Games, learning, and society: learning and meaning in the digital ageCambridge University Press2012-01-01
Show 1 more editions

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