Foundations of 3D graphics programming
using JOGL and Java3D.
2nd ed. / Jim X. Chen, Chunyang Chen.
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Author
Contributions
- Chen, Chunyang. - Contributor
Publication
2008 - Springer, London, England
Language
English
Word Count
96,500 words, Guess
Page Count
386 pages
Identifiers
- Internet Archiveguidetographicss00chen_732
- Internet Archivefoundationsdgrap00chen
- Internet Archivefoundationsdgrap00chen_514
- ISBN-101848002831
- ISBN-10184800284X
and 8 more
- ISBN-139781848002838
- ISBN-139781848002845
- LibraryThing7239966
- Library of Congress Control Number2008932848
- OCLC Control Number227032500
- Better World Books9781848002838
- Better World Books9781848002845
- Open LibraryOL23147479M
Classifications
- DDC006.693
- LCCT385 .C472 2008
- LCCQA76.76.A65QA76.758T
and 1 more
- LCCQA76.76.A65
Description
"This thoroughly updated and enhances second edition of Foundations of 3D Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL, instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book."--BOOK JACKET.
Subjects
Other Editions
- Foundations of 3D graphics programming: using JOGL and Java3D.
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