Gamify literacy
boost comprehension, collaboration and learning
First edition.
Our rough guess is there are 39,750 words in this book.
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Word Count
39,750 words, Guess
Page Count
159 pages
Identifiers
- ISBN-101564843866
- ISBN-139781564843869
- Library of Congress Control Number2016059643
- OCLC Control Number980858134
- Better World Books9781564843869
and 1 more
- Open LibraryOL27237985M
Classifications
- DDC372.6/044
- LCCLC149 .G36 2017
- LCCLC149.G36 2017
Description
"Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: Tips for implementing gaming techniques to engage and motivate students. Fun and engaging design to complement a game-based approach to learning. Examples that can easily be modified for different grade levels"--
Subjects
Other Editions
- Gamify literacy
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