Contributions

  • Slator, Brian M - Contributor

Publication

2006 - Teachers College Press, New York, New York (State)

Language

English

Word Count

45,500 words, Guess

Page Count

182 pages

Identifiers

  • Internet Archiveelectricworldscl00beck
  • ISBN-100807746754
  • ISBN-100807746762
  • ISBN-139780807746752
  • ISBN-139780807746769
and 4 more
  • LibraryThing6293051
  • Goodreads947695', '3608899
  • Library of Congress Control Number2006040404
  • Open LibraryOL17194187M

Classifications

  • LCCLB1044.87 .E435 2006

Description

We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6-12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or it might be a shallow valley where they learn to act like a geologist. Students learn to conduct experiments, analyze results, draw conclusions, and ultimately, write their own story as they experienced it. This book features: a nontechnical presentation that will assist all educators who want to use technology to improve student learning; a large collection of goal-oriented, multi-user games to teach various concepts in geology, biology, computer science, microeconomics, and archaeology; the combined talents of computer programmers, subject matter experts, graphic designers, education specialists, and cognitive scientists who created the virtual worlds presented in this book.

Subjects

Series Statement

  • Technology, education--connections, the TEC series
  • TEC series

Other Editions

  • Electric worlds in the classroom: teaching and learning with role-based computer gamesTeachers College Press2006-01-01

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