Wordplay and the discourse of video games
analyzing words, design, and play
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Author
Publication
2012 - Routledge, New York, New York (State)
Language
English
Word Count
0 words, Guess
Page Count
0 pages
Identifiers
- ISBN-139780415893060
- ISBN-100415893062
- Library of Congress Control Number2011039068
- OCLC Control Number787851302
- OCLC Control Number706022756
and 2 more
- Better World Books9780415893060
- Open LibraryOL25078174M
Classifications
- DDC794.8
- LCCGV1469.17.S63 P38 2012
- LCCGV1469.17.S63P38
and 1 more
- LCCGV1469.17.S63 P38 2012eb
Description
"In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games"--
Subjects
Series Statement
- Routledge studies in new media and cyberculture
Other Editions
- Wordplay and the discourse of video games: analyzing words, design, and play
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