Performance and technology
practices of virtual embodiment and interactivity
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Author
Contributions
- Broadhurst, Susan - Contributor
- Machon, Josephine, 1979- - Contributor
Publication
2006 - Palgrave Macmillan, Basingstoke [England], England
Language
English
Word Count
50,750 words, Guess
Page Count
203 pages
Identifiers
- Open LibraryOL17214139M
- ISBN-139781403999078
- ISBN-101403999074
- OCLC Control Number70267215
- OCLC Control Numberperformancetechn00broa
and 3 more
- Library of Congress Control Number2006048581
- LibraryThing5024782
- Goodreads1760753
Classifications
- LCCNX180.T4 P47 2006
Description
203 p. : 22 cm
Description
This exciting and timely collection of writings from international contributors who specialize in a diverse range of digital art and performance practices, surveys various aspects of performance and technology. The discussions interrogate the interaction between new technologies and performance practice. Furthermore, in an innovative way, they link the sensuous contact that must exist between the physical and virtual, together with the resultant corporeal transformation. Not only do bodies morph and (de)morph but their identities consequently become destabilized. In certain technological practices, physicality is both transcended and ludically inscribed - the play (jouer)being all. Consequently, digital practices potentiate creative and aesthetic possibilities and demand new perceptive strategies that not only affirm sensate presence but also 'deceive'. This ground-breaking volume identifies a new performance practice at the cutting-edge of experimentation and, at the same time, explores the evolution of new art practices. Especially, practices that are pivotal in alternative and also mainstream performance and popular culture. Featuring contributions from both key academics and practitioners, this collection will be essential reading for all those interested in the links between new technologies (including motion tracking, artificial intelligence, biotechnology and animation, amongst others) and performance.
Subjects
Other Editions
- Performance and technology: practices of virtual embodiment and interactivity
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