From Sun Tzu to Xbox
War and Video Games
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Word Count
91,000 words, Guess
Page Count
364 pages
Physical Format
Paperback
Identifiers
- Open LibraryOL8615386M
- ISBN-139781560256816
- ISBN-101560256818
- OCLC Control Number68918463
- OCLC Control Numberfromsuntzutoxbox0000halt
and 3 more
- Library of Congress Control Number2006284856
- Goodreads391761
- LibraryThing1633412
Classifications
- LCCU310.2 .H35 2006
Description
"Filled with high-tech weapons, gung-ho desert soldiers, and terrorist scenarios ripped from the headlines, today's ultra-realistic video games have moved to the forefront of the militarization of popular culture. How did this once innocent pastime - now rivaling Hollywood in popularity - become so deeply enmeshed in America's entry into global warfare?" "Here is a definitive history of the longstanding relationship between games and military culture, from wargaming's roots in ancient civilizations, to the Cold War development of computing for battle, to a recent crop of U.S. military-funded shoot-'em-ups, big-budget commercial titles and homemade hacks."--BOOK JACKET.
First Sentence
Microsoft's Age of Empires II, a popular and addictive strategy game released in 2001, begins with an animated intro sequence, set in a darkened castle.
Subjects
Topics
Other Editions
- From Sun Tzu to Xbox: War and Video Games
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