Author

Publication

1999 - Springer New York, New York, NY, United States

Language

English

Word Count

213,000 words, Guess

Page Count

852 pages

Physical Format

Electronic resource

Identifiers

and 4 more
  • OCLC Control Number853260599
  • Better World Books9781461271703
  • Better World Books9781461215042
  • Open LibraryOL27026151M

Classifications

  • DDC006.6
  • LCCT385
  • LCCQA75.5-76.95
and 1 more
  • LCCQA76.9.C65

Description

This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate reallistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: -scan conversion methods; selecting the best pixels for generating lines, circles and other objects -geometric transformations and projections; translations, rotations, moving in 3d, perspective projections -curves and surfaces; construction, wire-frames, rendering, normals -other topics; CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field.

Subjects

Other Editions

  • Computer Graphics and Geometric ModelingElectronic resourceSpringer New York1999-01-01

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