3D for iPhone apps with Blender and SIO2
your guide to creating 3D games and more with open-source software
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Author
Publication
2010 - Wiley Pub., Indianapolis, Ind, Indiana
Language
English
Word Count
74,500 words, Guess
Page Count
298 pages
Identifiers
- Internet Archivedforiphoneappswi00mull
- Internet Archive3dforiphoneappsw0000mull
- ISBN-139780470574928
- ISBN-100470574925
- Library of Congress Control Number2009047260
and 5 more
- OCLC Control Number608494754
- OCLC Control Number437306218
- Better World Books9780470574928
- Better World BooksP8-BMK-639
- Open LibraryOL23944847M
Classifications
- DDC794.8/1526
- LCCQA76.76.C672 M858 2010
- LCCQA76.76.C672M858
Description
Create exciting, interactive 3D apps for the iPhone and iPod Touch What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content. Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch Walks you through a series of tutorials that you can use as starting points for your own creations Provides enough information on the iPhone software developer kit (SDK) to get you started quickly Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.
Subjects
Topics
Other Editions
- 3D for iPhone apps with Blender and SIO2
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