Publication

2016 - CRC Press/Taylor Francis Group, Boca Raton, Florida

Language

English

Word Count

141,750 words, Guess

Page Count

567 pages

Identifiers

  • ISBN-139781482264616
  • ISBN-101482264617
  • Library of Congress Control Number2015006268
  • Better World Books9781482264616
  • Open LibraryOL30392279M

Classifications

  • DDC006.6/6
  • LCCT385 .G26674 2016
  • LCCT385.G26674 2015

Description

"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--

Subjects

Other Editions

  • GPU pro 6CRC Press/Taylor Francis Group2016

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