GPU pro 6
advanced rendering techniques
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Author
Publication
2016 - CRC Press/Taylor Francis Group, Boca Raton, Florida
Language
English
Word Count
141,750 words, Guess
Page Count
567 pages
Identifiers
- ISBN-139781482264616
- ISBN-101482264617
- Library of Congress Control Number2015006268
- Better World Books9781482264616
- Open LibraryOL30392279M
Classifications
- DDC006.6/6
- LCCT385 .G26674 2016
- LCCT385.G26674 2015
Description
"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
Subjects
Other Editions
- GPU pro 6
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