Topic

COMPUTERS / Programming / Games

54 books

Game Engine Architecture, Third Edition

Jason Gregory, Jason Gregory

War Play: Video Games and the Future of Armed Conflict cover

War Play: Video Games and the Future of Armed Conflict

Corey Mead

Video game storytelling: what every developer needs to know about narrative techniques

Evan Skolnick

Honoring the code: conversations with great game designers

Matt Barton

250 indie games you must play cover

250 indie games you must play

Mike Rose

Essential skills for 3D modeling, rendering, and animation cover

Essential skills for 3D modeling, rendering, and animation

author, Nicholas Bernhardt Zeman

3D math primer for graphics and game development cover

3D math primer for graphics and game development

Fletcher Dunn, Ian Parberry

Practical rendering and computation with Direct3D 11 cover

Practical rendering and computation with Direct3D 11

Jason Zink, Matt Pettineo, Jack Hoxley

Playful Intelligence: Digitizing Tradition cover

Playful Intelligence: Digitizing Tradition

Henry Sussman

An architectural approach to level design cover

An architectural approach to level design

Christopher W. Totten ; George Mason University, Fairfax, Virginia

Showing 10 of 54 books

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