Fundamentals of game design
2nd ed.
Our rough guess is there are 168,750 words in this book.
At a pace averaging 250 words per minute, this book will take 11 hours and 15 minutes to read. With a half hour per day, this will take 23 days to read.
How long will it take you?
This book will take an estimated to read at a reading speed averaging words per minute. With 30 minutes per day, this will take to read.
Enter your reading speedYou can take one of our WPM reading speed tests to find your reading speed.
Create a free account to track your reading progress, build your reading list, and set reading goals.
Author
Contributions
- Rollings, Andrew, 1972- - Contributor
Publication
2010 - New Riders, Berkeley, CA, California
Language
English
Word Count
168,750 words, Guess
Page Count
675 pages
Identifiers
- Internet Archivefundamentalsofga0000adam_i7m9
- ISBN-139780321643377
- ISBN-100321643372
- Library of Congress Control Number2009497229
- Better World Books9780321643377
and 1 more
- Open LibraryOL24066604M
Classifications
- LCCQA76.76.C672 A322 2010
- LCCQA76.76.C672A322
Subjects
Series Statement
- Voices that matter
Other Editions
- Fundamentals of game design
Similar Books
Nintendo Wii Flash game creator's guide: design, develop, and share your games online
Todd Perkins.
Rules of play: game design fundamentals
Katie Salen and Eric Zimmerman
Art of Game Design: A Book of Lenses, Third Edition
Jesse Schell
Game Engine Architecture, Third Edition
Jason Gregory, Jason Gregory
Reader Reviews
No reviews yet for this book.
Be the first to share your thoughts!