The complete guide to game audio
for composers, musicians, sound designers, game developers
2nd ed.
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Word Count
106,500 words, Guess
Page Count
426 pages
Identifiers
- Internet Archivecompleteguidetog00mark
- ISBN-100240810740
- ISBN-139780240810744
- LibraryThing8095544
- Goodreads6374558
and 5 more
- Library of Congress Control Number2008028495
- OCLC Control Number232786742
- Better World BooksO8-APB-477
- Better World Books9780240810744
- Open LibraryOL16945400M
Classifications
- DDC794.8
- LCCTK7881.4 .M368 2008
- LCCTK7881.4 .M368 2009
and 1 more
- LCCTK7881.4.M368 2008
Description
THE handbook on Game Audio (from award-winning industry leader) revealing exactly what one needs to successfully compose music and sound effects for the multi-billion dollar video games industry. Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process—from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. This new edition includes:Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP.The companion DVD features audio and cinematic examples and sample business contracts.Note: CD-ROM/DVD and other supplementary materials are not included.
Subjects
Other Editions
- The complete guide to game audio: for composers, musicians, sound designers, game developers
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