GPU Pro 3
advanced rendering techniques
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Author
Publication
2012 - A K Peters/CRC Press, Boca Raton, FL, Florida
Language
English
Word Count
96,500 words, Guess
Page Count
386 pages
Identifiers
- Open LibraryOL25094619M
- ISBN-139781439887820
- OCLC Control Number778783359
- OCLC Control Number861618454
- OCLC Control Numbergpuproadvancedre00enge_688
and 1 more
- Library of Congress Control Number2011043868
Classifications
- DDC006.6/8
- LCCT385 .G6886 2011
Description
"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--
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