Publication

2012 - A K Peters/CRC Press, Boca Raton, FL, Florida

Language

English

Word Count

96,500 words, Guess

Page Count

386 pages

Identifiers

and 1 more

Classifications

  • DDC006.6/8
  • LCCT385 .G6886 2011

Description

"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--

Subjects

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